#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF using System; using UnityEditor; using UnityEditor.AI; #if !UNITY_2021_2_OR_NEWER using UnityEditor.Experimental.SceneManagement; #endif using UnityEditor.SceneManagement; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine.AI; using UnityEngine; using System.Linq; namespace Unity.AI.Navigation.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshSurface))] class NavMeshSurfaceEditor : UnityEditor.Editor { SerializedProperty m_AgentTypeID; SerializedProperty m_BuildHeightMesh; SerializedProperty m_Center; SerializedProperty m_CollectObjects; SerializedProperty m_DefaultArea; #if UNITY_2022_2_OR_NEWER SerializedProperty m_GenerateLinks; #endif SerializedProperty m_LayerMask; SerializedProperty m_OverrideTileSize; SerializedProperty m_OverrideVoxelSize; SerializedProperty m_Size; SerializedProperty m_TileSize; SerializedProperty m_UseGeometry; SerializedProperty m_VoxelSize; SerializedProperty m_MinRegionArea; SerializedProperty m_LedgeDropHeight; SerializedProperty m_MaxJumpAcrossDistance; #if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF SerializedProperty m_NavMeshData; #endif class Styles { internal readonly GUIContent m_LayerMask = new GUIContent("Include Layers"); internal readonly GUIContent m_MinRegionArea = new GUIContent("Minimum Region Area"); internal readonly GUIContent m_GenerateLinks = new GUIContent( "Generate Links", "If enabled, collected objects will generate links depending on the agent settings values for drop height and jump distance.\nThis behaviour can be overriden using NavMeshModifier components."); } static Styles s_Styles; static bool s_ShowDebugOptions; static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255; static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255; static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255; BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(); bool editingCollider { get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } } void OnEnable() { m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh"); m_Center = serializedObject.FindProperty("m_Center"); m_CollectObjects = serializedObject.FindProperty("m_CollectObjects"); m_DefaultArea = serializedObject.FindProperty("m_DefaultArea"); #if UNITY_2022_2_OR_NEWER m_GenerateLinks = serializedObject.FindProperty("m_GenerateLinks"); #endif m_LayerMask = serializedObject.FindProperty("m_LayerMask"); m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize"); m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize"); m_Size = serializedObject.FindProperty("m_Size"); m_TileSize = serializedObject.FindProperty("m_TileSize"); m_UseGeometry = serializedObject.FindProperty("m_UseGeometry"); m_VoxelSize = serializedObject.FindProperty("m_VoxelSize"); m_MinRegionArea = serializedObject.FindProperty("m_MinRegionArea"); #if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF m_NavMeshData = serializedObject.FindProperty("m_NavMeshData"); #endif #if !UNITY_2022_2_OR_NEWER NavMeshVisualizationSettings.showNavigation++; #endif } #if !UNITY_2022_2_OR_NEWER void OnDisable() { NavMeshVisualizationSettings.showNavigation--; } #endif Bounds GetBounds() { var navSurface = (NavMeshSurface)target; return new Bounds(navSurface.transform.position, navSurface.size); } public override void OnInspectorGUI() { if (s_Styles == null) s_Styles = new Styles(); serializedObject.Update(); var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue); if (bs.agentTypeID != -1) { // Draw image const float diagramHeight = 80.0f; Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight); NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope); } NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea); #if UNITY_2022_2_OR_NEWER EditorGUILayout.PropertyField(m_GenerateLinks, s_Styles.m_GenerateLinks); #endif EditorGUILayout.PropertyField(m_UseGeometry); m_CollectObjects.isExpanded = EditorGUILayout.Foldout(m_CollectObjects.isExpanded, "Object Collection"); if (m_CollectObjects.isExpanded) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_CollectObjects); if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume) { EditorGUI.indentLevel++; EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", EditorGUIUtility.IconContent("EditCollider"), GetBounds, this); EditorGUILayout.PropertyField(m_Size); EditorGUILayout.PropertyField(m_Center); EditorGUI.indentLevel--; } else { if (editingCollider) EditMode.QuitEditMode(); } EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask); EditorGUI.indentLevel--; } EditorGUILayout.Space(); m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced"); if (m_OverrideVoxelSize.isExpanded) { EditorGUI.indentLevel++; // Override voxel size. EditorGUILayout.PropertyField(m_OverrideVoxelSize); using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues)) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_VoxelSize); if (!m_OverrideVoxelSize.hasMultipleDifferentValues) { if (!m_AgentTypeID.hasMultipleDifferentValues) { float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f; EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel); } if (m_OverrideVoxelSize.boolValue) EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None); } EditorGUI.indentLevel--; } // Override tile size EditorGUILayout.PropertyField(m_OverrideTileSize); using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues)) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_TileSize); if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues) { float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue; EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel); } if (!m_OverrideTileSize.hasMultipleDifferentValues) { if (m_OverrideTileSize.boolValue) EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None); } EditorGUI.indentLevel--; } EditorGUILayout.PropertyField(m_MinRegionArea, s_Styles.m_MinRegionArea); // Height mesh #if UNITY_2022_2_OR_NEWER var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "Generate an accurate height mesh for precise agent placement (slower)."); EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent); #else using (new EditorGUI.DisabledScope(true)) { var heightMeshGUIContent = new GUIContent(m_BuildHeightMesh.displayName, "HeightMesh functionality is only available with Unity 2022.2 or newer."); EditorGUILayout.PropertyField(m_BuildHeightMesh, heightMeshGUIContent); } #endif EditorGUILayout.Space(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); var hadError = false; var multipleTargets = targets.Length > 1; foreach (NavMeshSurface navSurface in targets) { var settings = navSurface.GetBuildSettings(); // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size. // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume". var bounds = new Bounds(Vector3.zero, Vector3.zero); if (navSurface.collectObjects == CollectObjects.Volume) { bounds = new Bounds(navSurface.center, navSurface.size); } var errors = settings.ValidationReport(bounds); if (errors.Length > 0) { if (multipleTargets) EditorGUILayout.LabelField(navSurface.name); foreach (var err in errors) { EditorGUILayout.HelpBox(err, MessageType.Warning); } GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton)) NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID); GUILayout.EndHorizontal(); hadError = true; } } if (hadError) EditorGUILayout.Space(); #if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight); EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName)); EditorGUI.EndProperty(); using (new EditorGUI.DisabledScope(true)) { EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none); EditorGUI.EndProperty(); } #endif using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1)) { GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); using (new EditorGUI.DisabledScope(targets.All(s => (s as NavMeshSurface)?.navMeshData == null))) { if (GUILayout.Button("Clear")) { NavMeshAssetManager.instance.ClearSurfaces(targets); SceneView.RepaintAll(); } } if (GUILayout.Button("Bake")) { NavMeshAssetManager.instance.StartBakingSurfaces(targets); } GUILayout.EndHorizontal(); // Inform when selected target is being baked var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations(); bool bakeInProgress = bakeOperations.Any(b => { if (!targets.Contains(b.surface)) return false; return b.bakeOperation != null; }); if (bakeInProgress) { GUILayout.BeginVertical(EditorStyles.helpBox); if (GUILayout.Button("NavMesh baking is in progress.", EditorStyles.linkLabel)) Progress.ShowDetails(false); GUILayout.EndHorizontal(); } } } #if UNITY_2022_2_OR_NEWER [DrawGizmo(GizmoType.InSelectionHierarchy | GizmoType.Active | GizmoType.Pickable)] static void RenderGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType) { navSurface.navMeshDataInstance.FlagAsInSelectionHierarchy(); DrawBoundingBoxGizmoAndIcon(navSurface, true); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void RenderGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType) { DrawBoundingBoxGizmoAndIcon(navSurface, false); } #else [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType) { DrawBoundingBoxGizmoAndIcon(navSurface, true); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType) { if (NavMeshVisualizationSettings.showNavigation > 0) DrawBoundingBoxGizmoAndIcon(navSurface, false); else Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); } #endif static void DrawBoundingBoxGizmoAndIcon(NavMeshSurface navSurface, bool selected) { var color = selected ? s_HandleColorSelected : s_HandleColor; if (!navSurface.enabled) color = s_HandleColorDisabled; var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; // Use the unscaled matrix for the NavMeshSurface var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); Gizmos.matrix = localToWorld; if (navSurface.collectObjects == CollectObjects.Volume) { Gizmos.color = color; Gizmos.DrawWireCube(navSurface.center, navSurface.size); if (selected && navSurface.enabled) { var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); Gizmos.color = colorTrans; Gizmos.DrawCube(navSurface.center, navSurface.size); } } else { if (navSurface.navMeshData != null) { var bounds = navSurface.navMeshData.sourceBounds; Gizmos.color = Color.grey; Gizmos.DrawWireCube(bounds.center, bounds.size); } } Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); } void OnSceneGUI() { if (!editingCollider) return; var navSurface = (NavMeshSurface)target; var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled; var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); using (new Handles.DrawingScope(color, localToWorld)) { m_BoundsHandle.center = navSurface.center; m_BoundsHandle.size = navSurface.size; EditorGUI.BeginChangeCheck(); m_BoundsHandle.DrawHandle(); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navSurface, "Modified NavMesh Surface"); Vector3 center = m_BoundsHandle.center; Vector3 size = m_BoundsHandle.size; navSurface.center = center; navSurface.size = size; EditorUtility.SetDirty(target); } } } [MenuItem("GameObject/AI/NavMesh Surface", false, 2000)] public static void CreateNavMeshSurface(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent); go.AddComponent(); var view = SceneView.lastActiveSceneView; if (view != null) view.MoveToView(go.transform); } } }