# Navigation Overview This section provides details on how to create NavMeshes for your [**scene**][1], [**NavMesh**][2] Agents, NavMesh Obstacles and Off-Mesh Links. It contains the following topics: - [Create a NavMesh](CreateNavMesh.md) - [Create a NavMesh Agent](CreateNavMeshAgent.md) - [Create a NavMesh Obstacle](CreateNavMeshObstacle.md) - [Create an Off-mesh Link](CreateOffMeshLink.md) - [Using NavMesh Agent with Other Components](MixingComponents.md) - [Advanced Navigation How-tos](NavHowTos.md) [1]: https://docs.unity3d.com/Manual/CreatingScenes.html "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces." [2]: ./Glossary.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."