using System; using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public partial class BaseChart { public virtual void InitAxisRuntimeData(Axis axis) { } public virtual void GetSeriesMinMaxValue(Axis axis, int axisIndex, out double tempMinValue, out double tempMaxValue) { if (IsAllAxisValue()) { if (axis is XAxis) { SeriesHelper.GetXMinMaxValue(this, axisIndex, true, axis.inverse, out tempMinValue, out tempMaxValue, false, false); } else { SeriesHelper.GetYMinMaxValue(this, axisIndex, true, axis.inverse, out tempMinValue, out tempMaxValue); } } else { SeriesHelper.GetYMinMaxValue(this, axisIndex, false, axis.inverse, out tempMinValue, out tempMaxValue); } AxisHelper.AdjustMinMaxValue(axis, ref tempMinValue, ref tempMaxValue, true); } } }