using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class MoveTEST : MonoBehaviour, IPointerDownHandler, IDragHandler { [SerializeField] GameObject Main_pic; private Vector3 offsete; public void OnPointerDown(PointerEventData eventData) { offsete = Main_pic.transform.position - Input.mousePosition; } public void OnDrag(PointerEventData eventData) { Main_pic.transform.position = Input.mousePosition + offsete; } }