using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ButtonManage : MonoBehaviour{ [SerializeField] GameObject 彈跳_pl,驗證碼_pl; [SerializeField] TextMeshProUGUI 彈跳文字_tb; public void 彈跳是(){ if (Main.Global.彈跳狀態 == "伺服器維護" || Main.Global.彈跳狀態 == "PHP路徑取得異常" || Main.Global.彈跳狀態 == "驗證碼認證成功" || Main.Global.彈跳狀態 == "回原廠成功" || Main.Global.彈跳狀態 == "伺服器異常"){ #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif }else if (Main.Global.彈跳狀態 == "驗證碼認證失敗"){ 彈跳_pl.SetActive(false); 驗證碼_pl.SetActive(false); } } }