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- using System;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- using Unity.Burst;
- using Unity.Collections.LowLevel.Unsafe;
- using Unity.Jobs;
-
- namespace Unity.Collections
- {
- /// <summary>
- /// An arbitrarily-sized array of bits.
- /// </summary>
- /// <remarks>
- /// The number of allocated bytes is always a multiple of 8. For example, a 65-bit array could fit in 9 bytes, but its allocation is actually 16 bytes.
- /// </remarks>
- [StructLayout(LayoutKind.Sequential)]
- [NativeContainer]
- [DebuggerDisplay("Length = {Length}, IsCreated = {IsCreated}")]
- [BurstCompatible]
- public unsafe struct NativeBitArray
- : INativeDisposable
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- internal AtomicSafetyHandle m_Safety;
- static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeBitArray>();
-
- #if REMOVE_DISPOSE_SENTINEL
- #else
- [NativeSetClassTypeToNullOnSchedule]
- DisposeSentinel m_DisposeSentinel;
- #endif
-
- #endif
- [NativeDisableUnsafePtrRestriction]
- internal UnsafeBitArray m_BitArray;
-
- /// <summary>
- /// Initializes and returns an instance of NativeBitArray.
- /// </summary>
- /// <param name="numBits">The number of bits.</param>
- /// <param name="allocator">The allocator to use.</param>
- /// <param name="options">Whether newly allocated bytes should be zeroed out.</param>
- public NativeBitArray(int numBits, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
- : this(numBits, allocator, options, 2)
- {
- }
-
- NativeBitArray(int numBits, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options, int disposeSentinelStackDepth)
- {
- CollectionHelper.CheckAllocator(allocator);
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- #if REMOVE_DISPOSE_SENTINEL
- m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
- #else
- if (allocator.IsCustomAllocator)
- {
- m_Safety = AtomicSafetyHandle.Create();
- m_DisposeSentinel = null;
- }
- else
- {
- DisposeSentinel.Create(out m_Safety, out m_DisposeSentinel, disposeSentinelStackDepth, allocator.ToAllocator);
- }
- #endif
-
- CollectionHelper.SetStaticSafetyId(ref m_Safety, ref s_staticSafetyId.Data, "Unity.Collections.NativeBitArray");
- #endif
- m_BitArray = new UnsafeBitArray(numBits, allocator, options);
- }
-
- /// <summary>
- /// Whether this array has been allocated (and not yet deallocated).
- /// </summary>
- /// <value>True if this array has been allocated (and not yet deallocated).</value>
- public bool IsCreated => m_BitArray.IsCreated;
-
- /// <summary>
- /// Releases all resources (memory and safety handles).
- /// </summary>
- public void Dispose()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- #if REMOVE_DISPOSE_SENTINEL
- CollectionHelper.DisposeSafetyHandle(ref m_Safety);
- #else
- DisposeSentinel.Dispose(ref m_Safety, ref m_DisposeSentinel);
- #endif
- #endif
-
- m_BitArray.Dispose();
- }
-
- /// <summary>
- /// Creates and schedules a job that will dispose this array.
- /// </summary>
- /// <param name="inputDeps">The handle of a job which the new job will depend upon.</param>
- /// <returns>The handle of a new job that will dispose this array. The new job depends upon inputDeps.</returns>
- [NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
- public JobHandle Dispose(JobHandle inputDeps)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- #if REMOVE_DISPOSE_SENTINEL
- #else
- // [DeallocateOnJobCompletion] is not supported, but we want the deallocation
- // to happen in a thread. DisposeSentinel needs to be cleared on main thread.
- // AtomicSafetyHandle can be destroyed after the job was scheduled (Job scheduling
- // will check that no jobs are writing to the container).
- DisposeSentinel.Clear(ref m_DisposeSentinel);
- #endif
- #endif
- var jobHandle = m_BitArray.Dispose(inputDeps);
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.Release(m_Safety);
- #endif
-
- return jobHandle;
- }
-
- /// <summary>
- /// Returns the number of bits.
- /// </summary>
- /// <value>The number of bits.</value>
- public int Length
- {
- get
- {
- CheckRead();
- return CollectionHelper.AssumePositive(m_BitArray.Length);
- }
- }
-
- /// <summary>
- /// Sets all the bits to 0.
- /// </summary>
- public void Clear()
- {
- CheckWrite();
- m_BitArray.Clear();
- }
-
- /// <summary>
- /// Returns a native array that aliases the content of this array.
- /// </summary>
- /// <typeparam name="T">The type of elements in the aliased array.</typeparam>
- /// <exception cref="InvalidOperationException">Thrown if the number of bits in this array
- /// is not evenly divisible by the size of T in bits (`sizeof(T) * 8`).</exception>
- /// <returns>A native array that aliases the content of this array.</returns>
- [BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
- public NativeArray<T> AsNativeArray<T>() where T : unmanaged
- {
- CheckReadBounds<T>();
-
- var bitsPerElement = UnsafeUtility.SizeOf<T>() * 8;
- var length = m_BitArray.Length / bitsPerElement;
-
- var array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<T>(m_BitArray.Ptr, length, Allocator.None);
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.UseSecondaryVersion(ref m_Safety);
- NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref array, m_Safety);
- #endif
- return array;
- }
-
- /// <summary>
- /// Sets the bit at an index to 0 or 1.
- /// </summary>
- /// <param name="pos">Index of the bit to set.</param>
- /// <param name="value">True for 1, false for 0.</param>
- public void Set(int pos, bool value)
- {
- CheckWrite();
- m_BitArray.Set(pos, value);
- }
-
- /// <summary>
- /// Sets a range of bits to 0 or 1.
- /// </summary>
- /// <remarks>
- /// The range runs from index `pos` up to (but not including) `pos + numBits`.
- /// No exception is thrown if `pos + numBits` exceeds the length.
- /// </remarks>
- /// <param name="pos">Index of the first bit to set.</param>
- /// <param name="value">True for 1, false for 0.</param>
- /// <param name="numBits">Number of bits to set.</param>
- /// <exception cref="ArgumentException">Thrown if pos is out of bounds or if numBits is less than 1.</exception>
- public void SetBits(int pos, bool value, int numBits)
- {
- CheckWrite();
- m_BitArray.SetBits(pos, value, numBits);
- }
-
- /// <summary>
- /// Copies bits of a ulong to bits in this array.
- /// </summary>
- /// <remarks>
- /// The destination bits in this array run from index pos up to (but not including) `pos + numBits`.
- /// No exception is thrown if `pos + numBits` exceeds the length.
- ///
- /// The lowest bit of the ulong is copied to the first destination bit; the second-lowest bit of the ulong is
- /// copied to the second destination bit; and so forth.
- /// </remarks>
- /// <param name="pos">Index of the first bit to set.</param>
- /// <param name="value">Unsigned long from which to copy bits.</param>
- /// <param name="numBits">Number of bits to set (must be between 1 and 64).</param>
- /// <exception cref="ArgumentException">Thrown if pos is out of bounds or if numBits is not between 1 and 64.</exception>
- public void SetBits(int pos, ulong value, int numBits = 1)
- {
- CheckWrite();
- m_BitArray.SetBits(pos, value, numBits);
- }
-
- /// <summary>
- /// Returns a ulong which has bits copied from this array.
- /// </summary>
- /// <remarks>
- /// The source bits in this array run from index pos up to (but not including) `pos + numBits`.
- /// No exception is thrown if `pos + numBits` exceeds the length.
- ///
- /// The first source bit is copied to the lowest bit of the ulong; the second source bit is copied to the second-lowest bit of the ulong; and so forth. Any remaining bits in the ulong will be 0.
- /// </remarks>
- /// <param name="pos">Index of the first bit to get.</param>
- /// <param name="numBits">Number of bits to get (must be between 1 and 64).</param>
- /// <exception cref="ArgumentException">Thrown if pos is out of bounds or if numBits is not between 1 and 64.</exception>
- /// <returns>A ulong which has bits copied from this array.</returns>
- public ulong GetBits(int pos, int numBits = 1)
- {
- CheckRead();
- return m_BitArray.GetBits(pos, numBits);
- }
-
- /// <summary>
- /// Returns true if the bit at an index is 1.
- /// </summary>
- /// <param name="pos">Index of the bit to test.</param>
- /// <returns>True if the bit at the index is 1.</returns>
- /// <exception cref="ArgumentException">Thrown if `pos` is out of bounds.</exception>
- public bool IsSet(int pos)
- {
- CheckRead();
- return m_BitArray.IsSet(pos);
- }
-
- /// <summary>
- /// Copies a range of bits from this array to another range in this array.
- /// </summary>
- /// <remarks>
- /// The bits to copy run from index `srcPos` up to (but not including) `srcPos + numBits`.
- /// The bits to set run from index `dstPos` up to (but not including) `dstPos + numBits`.
- ///
- /// The ranges may overlap, but the result in the overlapping region is undefined.
- /// </remarks>
- /// <param name="dstPos">Index of the first bit to set.</param>
- /// <param name="srcPos">Index of the first bit to copy.</param>
- /// <param name="numBits">Number of bits to copy.</param>
- /// <exception cref="ArgumentException">Thrown if either `dstPos + numBits` or `srcPos + numBits` exceed the length of this array.</exception>
- public void Copy(int dstPos, int srcPos, int numBits)
- {
- CheckWrite();
- m_BitArray.Copy(dstPos, srcPos, numBits);
- }
-
- /// <summary>
- /// Copies a range of bits from an array to a range of bits in this array.
- /// </summary>
- /// <remarks>
- /// The bits to copy in the source array run from index srcPos up to (but not including) `srcPos + numBits`.
- /// The bits to set in the destination array run from index dstPos up to (but not including) `dstPos + numBits`.
- ///
- /// When the source and destination are the same array, the ranges may still overlap, but the result in the overlapping region is undefined.
- /// </remarks>
- /// <param name="dstPos">Index of the first bit to set.</param>
- /// <param name="srcBitArray">The source array.</param>
- /// <param name="srcPos">Index of the first bit to copy.</param>
- /// <param name="numBits">The number of bits to copy.</param>
- /// <exception cref="ArgumentException">Thrown if either `dstPos + numBits` or `srcBitArray + numBits` exceed the length of this array.</exception>
- public void Copy(int dstPos, ref NativeBitArray srcBitArray, int srcPos, int numBits)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(srcBitArray.m_Safety);
- #endif
- CheckWrite();
- m_BitArray.Copy(dstPos, ref srcBitArray.m_BitArray, srcPos, numBits);
- }
-
- /// <summary>
- /// Finds the first length-*N* contiguous sequence of 0 bits in this bit array.
- /// </summary>
- /// <param name="pos">Index at which to start searching.</param>
- /// <param name="numBits">Number of contiguous 0 bits to look for.</param>
- /// <returns>The index in this array where the sequence is found. The index will be greater than or equal to `pos`.
- /// Returns -1 if no occurrence is found.</returns>
- public int Find(int pos, int numBits)
- {
- CheckRead();
- return m_BitArray.Find(pos, numBits);
- }
-
- /// <summary>
- /// Finds the first length-*N* contiguous sequence of 0 bits in this bit array. Searches only a subsection.
- /// </summary>
- /// <param name="pos">Index at which to start searching.</param>
- /// <param name="numBits">Number of contiguous 0 bits to look for.</param>
- /// <param name="count">Number of bits to search.</param>
- /// <returns>The index in this array where the sequence is found. The index will be greater than or equal to `pos` but less than `pos + count`.
- /// Returns -1 if no occurrence is found.</returns>
- public int Find(int pos, int count, int numBits)
- {
- CheckRead();
- return m_BitArray.Find(pos, count, numBits);
- }
-
- /// <summary>
- /// Returns true if none of the bits in a range are 1 (*i.e.* all bits in the range are 0).
- /// </summary>
- /// <param name="pos">Index of the bit at which to start searching.</param>
- /// <param name="numBits">Number of bits to test. Defaults to 1.</param>
- /// <returns>Returns true if none of the bits in range `pos` up to (but not including) `pos + numBits` are 1.</returns>
- /// <exception cref="ArgumentException">Thrown if `pos` is out of bounds or `numBits` is less than 1.</exception>
- public bool TestNone(int pos, int numBits = 1)
- {
- CheckRead();
- return m_BitArray.TestNone(pos, numBits);
- }
-
- /// <summary>
- /// Returns true if at least one of the bits in a range is 1.
- /// </summary>
- /// <param name="pos">Index of the bit at which to start searching.</param>
- /// <param name="numBits">Number of bits to test. Defaults to 1.</param>
- /// <returns>True if one ore more of the bits in range `pos` up to (but not including) `pos + numBits` are 1.</returns>
- /// <exception cref="ArgumentException">Thrown if `pos` is out of bounds or `numBits` is less than 1.</exception>
- public bool TestAny(int pos, int numBits = 1)
- {
- CheckRead();
- return m_BitArray.TestAny(pos, numBits);
- }
-
- /// <summary>
- /// Returns true if all of the bits in a range are 1.
- /// </summary>
- /// <param name="pos">Index of the bit at which to start searching.</param>
- /// <param name="numBits">Number of bits to test. Defaults to 1.</param>
- /// <returns>True if all of the bits in range `pos` up to (but not including) `pos + numBits` are 1.</returns>
- /// <exception cref="ArgumentException">Thrown if `pos` is out of bounds or `numBits` is less than 1.</exception>
- public bool TestAll(int pos, int numBits = 1)
- {
- CheckRead();
- return m_BitArray.TestAll(pos, numBits);
- }
-
- /// <summary>
- /// Returns the number of bits in a range that are 1.
- /// </summary>
- /// <param name="pos">Index of the bit at which to start searching.</param>
- /// <param name="numBits">Number of bits to test. Defaults to 1.</param>
- /// <returns>The number of bits in a range of bits that are 1.</returns>
- /// <exception cref="ArgumentException">Thrown if `pos` is out of bounds or `numBits` is less than 1.</exception>
- public int CountBits(int pos, int numBits = 1)
- {
- CheckRead();
- return m_BitArray.CountBits(pos, numBits);
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- void CheckRead()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
- #endif
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- void CheckReadBounds<T>() where T : unmanaged
- {
- CheckRead();
-
- var bitsPerElement = UnsafeUtility.SizeOf<T>() * 8;
- var length = m_BitArray.Length / bitsPerElement;
-
- if (length == 0)
- {
- throw new InvalidOperationException($"Number of bits in the NativeBitArray {m_BitArray.Length} is not sufficient to cast to NativeArray<T> {UnsafeUtility.SizeOf<T>() * 8}.");
- }
- else if (m_BitArray.Length != bitsPerElement* length)
- {
- throw new InvalidOperationException($"Number of bits in the NativeBitArray {m_BitArray.Length} couldn't hold multiple of T {UnsafeUtility.SizeOf<T>()}. Output array would be truncated.");
- }
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- void CheckWrite()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
- #endif
- }
- }
- }
-
- namespace Unity.Collections.LowLevel.Unsafe
- {
- /// <summary>
- /// Unsafe helper methods for NativeBitArray.
- /// </summary>
- [BurstCompatible]
- public static class NativeBitArrayUnsafeUtility
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- /// <summary>
- /// Returns an array's atomic safety handle.
- /// </summary>
- /// <param name="container">Array from which to get an AtomicSafetyHandle.</param>
- /// <returns>This array's atomic safety handle.</returns>
- [BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS", CompileTarget = BurstCompatibleAttribute.BurstCompatibleCompileTarget.Editor)]
- public static AtomicSafetyHandle GetAtomicSafetyHandle(in NativeBitArray container)
- {
- return container.m_Safety;
- }
-
- /// <summary>
- /// Sets an array's atomic safety handle.
- /// </summary>
- /// <param name="container">Array which the AtomicSafetyHandle is for.</param>
- /// <param name="safety">Atomic safety handle for this array.</param>
- [BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS", CompileTarget = BurstCompatibleAttribute.BurstCompatibleCompileTarget.Editor)]
- public static void SetAtomicSafetyHandle(ref NativeBitArray container, AtomicSafetyHandle safety)
- {
- container.m_Safety = safety;
- }
- #endif
-
- /// <summary>
- /// Returns a bit array with content aliasing a buffer.
- /// </summary>
- /// <param name="ptr">A buffer.</param>
- /// <param name="sizeInBytes">Size of the buffer in bytes. Must be a multiple of 8.</param>
- /// <param name="allocator">The allocator that was used to create the buffer.</param>
- /// <returns>A bit array with content aliasing a buffer.</returns>
- public static unsafe NativeBitArray ConvertExistingDataToNativeBitArray(void* ptr, int sizeInBytes, AllocatorManager.AllocatorHandle allocator)
- {
- return new NativeBitArray
- {
- m_BitArray = new UnsafeBitArray(ptr, sizeInBytes, allocator),
- };
- }
- }
- }
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