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- using System;
- using System.Collections;
-
- namespace Unity.Collections
- {
- internal struct Pair<Key, Value>
- {
- public Key key;
- public Value value;
- public Pair(Key k, Value v)
- {
- key = k;
- value = v;
- }
-
- #if !NET_DOTS
- public override string ToString()
- {
- return $"{key} = {value}";
- }
-
- #endif
- }
-
- // Tiny does not contains an IList definition (or even ICollection)
- #if !NET_DOTS
- internal struct ListPair<Key, Value> where Value : IList
- {
- public Key key;
- public Value value;
-
- public ListPair(Key k, Value v)
- {
- key = k;
- value = v;
- }
-
- public override string ToString()
- {
- String result = $"{key} = [";
- for (var v = 0; v < value.Count; ++v)
- {
- result += value[v];
- if (v < value.Count - 1)
- result += ", ";
- }
-
- result += "]";
- return result;
- }
- }
- #endif
- }
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