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Changelog
[9.0.2] - 2023-02-27
Fixed
- DANB-328 Fix case where BezierUtility.BezierPoint function parameters are not in the right order
- DANB-307 Fix case where Error �A Native Collection has not been disposed, resulting in a memory leak occurs in Play Mode
- DANB-279 Fix case where Spriteshape with tangents enabled has shadow artifacts after reopening the project
[9.0.1] - 2022-10-11
Fixed
- DANB-177 Fix case where SpriteShapeController does not initialize collider data.
- DANB-224 Fix case where adding a new element to Custom Geometry Modifier spams errors.
[9.0.0] - 2022-08-03
Changed
- Refactored internal triangulation and tessellation APIs.
[9.0.0-pre.1] - 2022-03-21
Added
- Added versioning for GeometryCreator and GeometryModifier scripts so SpriteShape geoemetry is regenerated when it changes.
- Fill Tessellation in C# Job is now set as default tessellator. GC allocations are reduced when using this option.
Fixed
- 1394404 Fix case where Tangent Data is always saved even when not in use for SpriteShapeRenderer when GeometryCache is active.
- 1391968 Fix case where “Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!” error is thrown when Sprite is in Atlas with Tight Packing
- 1399392 Fix case where SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen.
- 1400229 Fix case where SpriteShape corner does not respect the ControlPoint height.
- 1387298 Fix case where SpriteShape throws ArgumentException error when checking position validity of a point added to Spline
- 1401376 Fix case where Shape of PolygonCollider2D doesn’t update when Sprite Shape contains vertex at [0,0] and it’s Profile doesn’t have any Sprites.
[8.0.0] - 2022-01-25
Changed
Fixed
- 1392653 Fix case where SpriteShapeGeometry Cache does not update when n selecting a different Object when EditTool is active.
[8.0.0-pre.5] - 2021-11-24
Fixed
- 1367509 Fix case where SpriteShapeProfile corner fields disappear when a field above has been deleted in the Inspector.
- 1363468 Fix case where shortcut keys do not work after editing sprite variant list in SpriteShape Controller.
- 1382718 Fix Case when setting SpriteShape corners to Disabled, the first corner does not visually change
[8.0.0-pre.4] - 2021-10-21
Changed
- Update to latest com.unity.2d.common package
[8.0.0-pre.3] - 2021-10-18
Fixed
- Fixed package.json to remove com.unity.2d.path dependency.
[8.0.0-pre.2] - 2021-10-11
Fixed
- 1368107 Fix case where Bounds can cause spriteshape not load in when running Player.
- 1364012 Fix crash when optimizing the geometry of the SpriteShape in certain cases.
[8.0.0-pre.1] - 2021-08-06
Added
- Add actionable console log when encounter vertex count limit exception
- Improved estimation of vertices required for geometry to minimize memory alloction.
- Added user preferences for Controlpoint/Tangent/Spline color.
- Added support for Global Grid Snapping.
Changed
- Remove dependency to path package
- Moved Control point specific data from Inspector to a Scene Overlay Window.
Fixed
- Fixed Bounds of SpriteShapeRenderer.
- Update manual to reflect reorganization of menu item.
- 1346430 Fix case where all open Scenes were dirtied when editing a SpriteShape Spline.
- 1343836 Fix case where triangular spriteshape with 0 offset collider does not generate collision shape.
- 1356204 Fix case where Sprite Shapes appear only when their pivot is revealed in the Scene view.
- 1348701 Fix case where colliders do not extend to the end of the sprite texture when Sprite Borders are enabled.
- 1362440 Fix case where Edge and Polygon colliders have missing edges on certain open-ended shapes.
- 1363215 Fix case where enabling Fill Tessellation and setting profile’s fill offset to positive causes errors.
- 1368129 Fix case where Sprite Shape default materials were not initialized correctly.
[7.0.0-pre.3] - 2021-05-17
Changed
- Update dependency version
[7.0.0-pre.2] - 2021-05-14
Changed
- Update dependency version
[7.0.0-pre.1] - 2021-05-05
Fixed
- 1274010 2D light is rendered in half in its Y-axis when two Sprite Shape objects with same Order In Layer are visible on the Screen
- 1313579 SpriteShape Prefabs does not work properly when GeometryCache is enabled.
- 1315086 When SpriteShapeController has “Update Collider” set to true, it will dirty the scene every time its selected
- 1306434 PrefabStage is moving out of UnityEditor.SceneManagement.Experimental namepace in 2021.2
- 1319096 At certain cases, vertex data allocation may not be enough and overflows.
- 1321978 Edge collider 2D and polygon collider 2D creates different collision shapes during playmode
- 1317728 On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer
- 1326983 SpriteShape Cache Geometry does not update when changing SpriteShape Profile.
Changed
- Version bump for Unity 2021.2
[6.0.0] - 2021-03-17
Changed
- Update version for release
[6.0.0-pre.3] - 2021-02-28
Fixed
- 1294930 Exception thrown continuously on creating Range in the preset of Sprite Shape when Undo/Redo operation is performed earlier
- 1303998 Enabling Fill Tessellation on controller and setting the profile’s fill offset to negative causes errors
- 1293760 Sprite Shape generates Edge Colliders with deformed corners
- 1305867 Sprite shape edge collider has a gap at end point if optimise collider is disabled
- 1286378 Sprite Shape incorrect normal generation
[6.0.0-pre.2] - 2020-11-25
Changed
Fixed
- 1273635 Fixed error when adding AngleRange to SpriteShapeProfile Preset that was reset before.
- 1287237 Fixed ArgumentException when tangents and cache geometry are enabled on SpriteShapeController component.
- 1240514 Fixed InvalidOperationException thrown continuously on adding SpriteShapeController component to a GameObject with SpriteRenderer.
- 1284920 Fixed PolygonCollider2D generated with a single vertex when a GameObject has a SpriteShapeController with just 3 vertices.
[6.0.0-pre.1] - 2020-10-30
Changed
- Version bump for Unity 2021.1
- Height is interpolated linearly between control points that are both linear and smoothly if otherwise.
[5.1.0] - 2020-09-24
Added
- Added C# Job Tessellation support for Fill Area of SpriteShape.
Fixed
- 1274400 SpriteShape Bounding Box does not take into account certain vertices
- 1273705 Assertion failed exception is thrown on undoing after clicking on Create Range button
- 1273635 Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfile
- 1271817 Icon is missing on creating SpriteShapeProfile at the time of creating
- 1280016 Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window
- 1274776 NullReferenceException thrown on performing Redo operation after creating Range property in the SpriteShape profiler preset
[5.0.2] - 2020-08-31
Fixed
- 1267542 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline pivot point.
- 1265846 Dragging Sprite Shape Profile to Hierarchy creates a Game Object in main Scene when being in Prefab Mode
[5.0.1] - 2020-07-17
Changed
- If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
- Updated Help Section to point to the correct URLs.
Fixed
- 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
- 1256914 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
- 1263266 BakeCollider requires GC every frame even when there are no changes in SpriteShape
[5.0.0] - 2020-05-28
Added
- Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.
Changed
- Version bump for Unity 2020.2
Fixed
- 1246133 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
- 1240380 OnGUI in SpriteShapeController creates GC allocs.
- 1235972 “A Native Collection has not been disposed, resulting in a memory leak” is thrown when 2D Sprite Shape Controller is disabled
- 1240514 InvalidOperationException thrown continuously on adding “Sprite Shape Controller” Component to a Sprite object
- 1241841 Disabled corner option does not work on existing spriteshape upgraded from a previous version
[4.1.1] - 2020-04-20
Added
- Added BakeMesh to save generated geometry data.
- Added warning when a valid SpriteShape profile is not set.
[4.1.0] - 2020-03-16
Added
Fixed
- 1226841 Fix when Collider generation allocation.
- 1226856 SpriteShape Edge Collider does not extend to End-point even if Edges dont overlap.
- 1226847 SpriteShape Corner Threshold does not work.
[4.0.3] - 2020-03-09
Fixed
- 1220091 SpriteShapeController leaks memory when zero control points are used
- 1216990 Colliders should also respect Pivot property of Edge Sprites.
- 1225366 Ensure SpriteShape are generated when not in view on Runtime.
[4.0.2] - 2020-02-11
Changed
- Improved Memory Allocations.
Fixed
- Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
[4.0.1] - 2019-11-26
Changed
- Updated License file
- Updated Third Party Notices file
- Changed how Samples are installed into user’s project
Fixed
- Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)
[4.0.0] - 2019-11-06
Changed
- Update version number for Unity 2020.1
[3.0.7] - 2019-10-27
Fixed
Changed
- Update com.unity.2d.path package dependency
[3.0.6] - 2019-09-27
Added
- Added support to set CornerAngleThreshold.
Burst is now enabled for performance boost.
Fixed
Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
Fix GC in confirming Spline Extras sample.
Fix hash Validation errors.
Removed resources from Packages.
[3.0.5] - 2019-09-05
Fixed
- Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
- Fix (Case 1178579) “ArgumentOutofRangeException” is thrown and SpriteShapeProfile freezes on reset
[3.0.4] - 2019-08-09
Added
- Added tangent channel support for proper 2D lighting in URP.
[3.0.3] - 2019-07-24
Added
- Add related test packages
[3.0.2] - 2019-07-13
Changed
- Update to latest Mathematics package version
[3.0.1] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[3.0.0] - 2019-06-19
Changed
- Stable Version.
- Remove experimental namespace.
[2.1.0-preview.8] - 2019-06-12
Changed
- Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
- Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
- Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
- Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite
[2.1.0-preview.7] - 2019-06-02
Changed
[2.1.0-preview.6] - 2019-06-02
Changed
- Fix Null reference exception caused by SplineEditorCache changes.
- Fill Inspector changes due to Path integration.
[2.1.0-preview.4] - 2019-05-28
Changed
- Upgrade Mathematics package.
- Use path editor.
[2.1.0-preview.2] - 2019-05-13
Changed
- Initial version for 2019.2
- Update for common package.
[2.0.0-preview.8] - 2019-05-16
Fixed
- Fixed issue when sprites are re-ordered in Angle Range.
- Updated Samples.
[2.0.0-preview.7] - 2019-05-10
Fixed
- Version Update and fixes.
[2.0.0-preview.6] - 2019-05-08
Fixed
[2.0.0-preview.5] - 2019-04-18
Fixed
[2.0.0-preview.4] - 2019-03-28
Changed
- Disable burst for now until we have a final release.
[2.0.0-preview.3] - 2019-03-25
Fixed
[2.0.0-preview.2] - 2019-03-08
Fixed
- Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
- Ensure that Collider uses a valid Sprite on Generation.
[2.0.0-preview.1] - 2019-02-27
Changed
[1.1.0-preview.1] - 2019-02-10
Added
- Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
- Added Mirrored and Non-Mirrored continous Tangent mode.
- Simplified Collider Generation support and is part of C# Job/Burst for performance.
- Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
- Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
- Simplified Corner mode for Points and is now enabled by default.
- Added Stretch UV support for Fill Area.
- Added Color property to SpriteShapeRenderer.
Fixed
Changed
- SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
- Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)
Removed
- Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.
[1.0.12-preview.1] - 2018-08-03
Added
- Fix issue where Point Positions do not update visually at runtime for Builds
[1.0.11-preview] - 2018-06-20
Added
- Fix Spriteshape does not update when Sprites are reimported.
- Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
- Fix Editor Crashed when user adjusts the “Bevel Cutoff” value
- Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
- Fix SpriteShape generation when End-points are Broken.
- Fix cases where the UV continuity is broken even when the Control point is continous.
[1.0.10-preview] - 2018-04-12
Added
- Version number format changed to -preview
[0.1.0] - 2017-11-20
Added
- Bezier Spline Shape
- Corner Sprites
- Edge variations
- Point scale
- SpriteShapeRenderer with support for masking
- Auto update collision shape