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- #pragma warning disable 0168 // variable declared but not used.
-
- using System;
- using System.Collections.Generic;
- using UnityEngine.Scripting;
- using UnityEngine.U2D.Common;
- using Unity.Collections;
- using Unity.Collections.LowLevel.Unsafe;
- using Unity.Profiling;
- using UnityEngine.Rendering;
- using UnityEngine.Scripting.APIUpdating;
-
- namespace UnityEngine.U2D.Animation
- {
- /// <summary>
- /// Represents vertex position.
- /// </summary>
- internal struct PositionVertex
- {
- /// <summary>
- /// Vertex position.
- /// </summary>
- public Vector3 position;
- }
-
- /// <summary>
- /// Represents vertex position and tangent.
- /// </summary>
- internal struct PositionTangentVertex
- {
- /// <summary>
- /// Vertex position.
- /// </summary>
- public Vector3 position;
-
- /// <summary>
- /// Vertex tangent.
- /// </summary>
- public Vector4 tangent;
- }
-
- /// <summary>
- /// Deforms the Sprite that is currently assigned to the SpriteRenderer in the same GameObject.
- /// </summary>
- [Preserve]
- [ExecuteInEditMode]
- [DefaultExecutionOrder(-1)]
- [DisallowMultipleComponent]
- [RequireComponent(typeof(SpriteRenderer))]
- [AddComponentMenu("2D Animation/Sprite Skin")]
- [IconAttribute(IconUtility.IconPath + "Animation.SpriteSkin.png")]
- [MovedFrom("UnityEngine.U2D.Experimental.Animation")]
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0/manual/SpriteSkin.html")]
- public sealed class SpriteSkin : MonoBehaviour, IPreviewable, ISerializationCallbackReceiver
- {
- static class Profiling
- {
- public static readonly ProfilerMarker cacheCurrentSprite = new ProfilerMarker("SpriteSkin.CacheCurrentSprite");
- public static readonly ProfilerMarker cacheHierarchy = new ProfilerMarker("SpriteSkin.CacheHierarchy");
- public static readonly ProfilerMarker getSpriteBonesTransformFromGuid = new ProfilerMarker("SpriteSkin.GetSpriteBoneTransformsFromGuid");
- public static readonly ProfilerMarker getSpriteBonesTransformFromPath = new ProfilerMarker("SpriteSkin.GetSpriteBoneTransformsFromPath");
- }
-
- struct TransformData
- {
- public string fullName;
- public Transform transform;
- }
-
- [SerializeField]
- Transform m_RootBone;
- [SerializeField]
- Transform[] m_BoneTransforms = new Transform[0];
- [SerializeField]
- Bounds m_Bounds;
- [SerializeField]
- bool m_AlwaysUpdate = true;
- [SerializeField]
- bool m_AutoRebind = false;
-
- // The deformed m_SpriteVertices stores all 'HOT' channels only in single-stream and essentially depends on Sprite Asset data.
- // The order of storage if present is POSITION, NORMALS, TANGENTS.
- NativeByteArray m_DeformedVertices;
- int m_CurrentDeformVerticesLength = 0;
- SpriteRenderer m_SpriteRenderer;
- int m_CurrentDeformSprite = 0;
- bool m_ForceSkinning;
- bool m_IsValid = false;
- int m_TransformsHash = 0;
-
- int m_TransformId;
- NativeArray<int> m_BoneTransformId;
- int m_RootBoneTransformId;
- NativeCustomSlice<Vector2> m_SpriteUVs;
- NativeCustomSlice<Vector3> m_SpriteVertices;
- NativeCustomSlice<Vector4> m_SpriteTangents;
- NativeCustomSlice<BoneWeight> m_SpriteBoneWeights;
- NativeCustomSlice<Matrix4x4> m_SpriteBindPoses;
- NativeCustomSlice<int> m_BoneTransformIdNativeSlice;
- bool m_SpriteHasTangents;
- int m_SpriteVertexStreamSize;
- int m_SpriteVertexCount;
- int m_SpriteTangentVertexOffset;
- int m_DataIndex = -1;
- bool m_BoneCacheUpdateToDate = false;
-
- Dictionary<int, List<TransformData>> m_HierarchyCache = new Dictionary<int, List<TransformData>>();
-
- internal Sprite sprite => spriteRenderer.sprite;
- internal SpriteRenderer spriteRenderer => m_SpriteRenderer;
- internal NativeCustomSlice<BoneWeight> spriteBoneWeights => m_SpriteBoneWeights;
-
- /// <summary>
- /// Get and set the Auto Rebind property.
- /// When enabled, Sprite Skin attempts to automatically locate the Transform that is needed for the current Sprite assigned to the Sprite Renderer.
- /// </summary>
- public bool autoRebind
- {
- get => m_AutoRebind;
- set
- {
- m_AutoRebind = value;
- CacheHierarchy();
- CacheCurrentSprite(m_AutoRebind);
- }
- }
-
- /// <summary>
- /// Returns the Transform Components that is used for deformation.
- /// Do not modify elements of the returned array.
- /// </summary>
- /// <returns>An array of Transform Components.</returns>
- public Transform[] boneTransforms
- {
- get => m_BoneTransforms;
- internal set
- {
- m_BoneTransforms = value;
- CacheValidFlag();
- OnBoneTransformChanged();
- }
- }
-
- /// <summary>
- /// Returns the Transform Component that represents the root bone for deformation.
- /// </summary>
- /// <returns>A Transform Component.</returns>
- public Transform rootBone
- {
- get => m_RootBone;
- internal set
- {
- m_RootBone = value;
- CacheValidFlag();
- CacheHierarchy();
- OnRootBoneTransformChanged();
- }
- }
-
- internal Bounds bounds
- {
- get => m_Bounds;
- set => m_Bounds = value;
- }
-
- /// <summary>
- /// Determines if the SpriteSkin executes even if the associated
- /// SpriteRenderer has been culled from view.
- /// </summary>
- public bool alwaysUpdate
- {
- get => m_AlwaysUpdate;
- set => m_AlwaysUpdate = value;
- }
-
- internal bool isValid => this.Validate() == SpriteSkinValidationResult.Ready;
-
- #if UNITY_EDITOR
- internal static Events.UnityEvent onDrawGizmos = new Events.UnityEvent();
- void OnDrawGizmos()
- { onDrawGizmos.Invoke(); }
-
- internal bool ignoreNextSpriteChange
- {
- get;
- set;
- } = true;
- #endif
-
- int GetSpriteInstanceID()
- {
- return sprite != null ? sprite.GetInstanceID() : 0;
- }
-
- internal void Awake()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- }
-
- void OnEnable()
- {
- Awake();
- m_TransformsHash = 0;
- CacheCurrentSprite(false);
-
- if (m_HierarchyCache.Count == 0)
- CacheHierarchy();
-
- OnEnableBatch();
- }
-
- void OnEnableBatch()
- {
- m_TransformId = gameObject.transform.GetInstanceID();
- UpdateSpriteDeform();
-
- CacheBoneTransformIds(true);
- SpriteSkinComposite.instance.AddSpriteSkin(this);
- }
-
- void OnResetBatch()
- {
- CacheBoneTransformIds(true);
- SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
- }
-
- void OnDisableBatch()
- {
- RemoveTransformFromSpriteSkinComposite();
- SpriteSkinComposite.instance.RemoveSpriteSkin(this);
- }
-
- void OnBoneTransformChanged()
- {
- if (enabled)
- CacheBoneTransformIds(true);
- }
-
- void OnRootBoneTransformChanged()
- {
- if (enabled)
- CacheBoneTransformIds(true);
- }
-
- /// <summary>
- /// Called before object is serialized.
- /// </summary>
- public void OnBeforeSerialize()
- {
- OnBeforeSerializeBatch();
- }
-
- /// <summary>
- /// Called after object is deserialized.
- /// </summary>
- public void OnAfterDeserialize()
- {
- OnAfterSerializeBatch();
- }
-
- void OnBeforeSerializeBatch() {}
-
- void OnAfterSerializeBatch()
- {
- #if UNITY_EDITOR
- m_BoneCacheUpdateToDate = false;
- #endif
- }
-
- internal void OnEditorEnable()
- {
- Awake();
- }
-
- void CacheValidFlag()
- {
- m_IsValid = isValid;
- if(!m_IsValid)
- DeactivateSkinning();
- }
-
- internal bool BatchValidate()
- {
- CacheBoneTransformIds();
- CacheCurrentSprite(m_AutoRebind);
- var hasSprite = m_CurrentDeformSprite != 0;
- return (m_IsValid && hasSprite && spriteRenderer.enabled && (alwaysUpdate || spriteRenderer.isVisible));
- }
-
- void Reset()
- {
- Awake();
- if (isActiveAndEnabled)
- {
- CacheValidFlag();
- OnResetBatch();
- }
- }
-
- void CacheBoneTransformIds(bool forceUpdate = false)
- {
- if (!m_BoneCacheUpdateToDate || forceUpdate)
- {
- SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
- if (rootBone != null)
- {
- m_RootBoneTransformId = rootBone.GetInstanceID();
- if (enabled)
- SpriteSkinComposite.instance.AddSpriteSkinRootBoneTransform(this);
- }
- else
- m_RootBoneTransformId = 0;
-
- if (boneTransforms != null)
- {
- var boneCount = 0;
- for (var i = 0; i < boneTransforms.Length; ++i)
- {
- if (boneTransforms[i] != null)
- ++boneCount;
- }
-
- if (m_BoneTransformId.IsCreated)
- {
- for (var i = 0; i < m_BoneTransformId.Length; ++i)
- SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
- NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, boneCount);
- }
- else
- {
- m_BoneTransformId = new NativeArray<int>(boneCount, Allocator.Persistent);
- }
-
- m_BoneTransformIdNativeSlice = new NativeCustomSlice<int>(m_BoneTransformId);
- for (int i = 0, j = 0; i < boneTransforms.Length; ++i)
- {
- if (boneTransforms[i] != null)
- {
- m_BoneTransformId[j] = boneTransforms[i].GetInstanceID();
- ++j;
- }
- }
- if (enabled)
- {
- SpriteSkinComposite.instance.AddSpriteSkinBoneTransform(this);
- }
- }
- else
- {
- if (m_BoneTransformId.IsCreated)
- NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, 0);
- else
- m_BoneTransformId = new NativeArray<int>(0, Allocator.Persistent);
- }
- CacheValidFlag();
- m_BoneCacheUpdateToDate = true;
- SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
- }
- }
-
- void RemoveTransformFromSpriteSkinComposite()
- {
- if (m_BoneTransformId.IsCreated)
- {
- for (var i = 0; i < m_BoneTransformId.Length; ++i)
- SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]);
- m_BoneTransformId.Dispose();
- }
- SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId);
- m_RootBoneTransformId = -1;
- m_BoneCacheUpdateToDate = false;
- }
-
- internal NativeByteArray GetDeformedVertices(int spriteVertexCount)
- {
- if (sprite != null)
- {
- if (m_CurrentDeformVerticesLength != spriteVertexCount)
- {
- m_TransformsHash = 0;
- m_CurrentDeformVerticesLength = spriteVertexCount;
- }
- }
- else
- {
- m_CurrentDeformVerticesLength = 0;
- }
-
- m_DeformedVertices = BufferManager.instance.GetBuffer(GetInstanceID(), m_CurrentDeformVerticesLength);
- return m_DeformedVertices;
- }
-
- /// <summary>
- /// Returns whether this SpriteSkin has currently deformed vertices.
- /// </summary>
- /// <returns>Returns true if this SpriteSkin has currently deformed vertices. Returns false otherwise.</returns>
- public bool HasCurrentDeformedVertices()
- {
- if (!m_IsValid)
- return false;
-
- return m_DataIndex >= 0 && SpriteSkinComposite.instance.HasDeformableBufferForSprite(m_DataIndex);
- }
-
- /// <summary>
- /// Gets a byte array to the currently deformed vertices for this SpriteSkin.
- /// </summary>
- /// <returns>Returns a reference to the currently deformed vertices. This is valid only for this calling frame.</returns>
- /// <exception cref="InvalidOperationException">
- /// Thrown when there are no currently deformed vertices.
- /// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
- /// </exception>
- internal NativeArray<byte> GetCurrentDeformedVertices()
- {
- if (!m_IsValid)
- throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
-
- if (m_DataIndex < 0)
- {
- throw new InvalidOperationException("There are no currently deformed vertices.");
- }
- return SpriteSkinComposite.instance.GetDeformableBufferForSprite(m_DataIndex);
- }
-
- /// <summary>
- /// Gets an array of currently deformed position vertices for this SpriteSkin.
- /// </summary>
- /// <returns>Returns a reference to the currently deformed vertices. This is valid only for this calling frame.</returns>
- /// <exception cref="InvalidOperationException">
- /// Thrown when there are no currently deformed vertices or if the deformed vertices does not contain only
- /// position data. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
- /// </exception>
- internal NativeSlice<PositionVertex> GetCurrentDeformedVertexPositions()
- {
- if (!m_IsValid)
- throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
-
- if (sprite.HasVertexAttribute(VertexAttribute.Tangent))
- throw new InvalidOperationException("This SpriteSkin has deformed tangents");
- if (!sprite.HasVertexAttribute(VertexAttribute.Position))
- throw new InvalidOperationException("This SpriteSkin does not have deformed positions.");
-
- var deformedBuffer = GetCurrentDeformedVertices();
- return deformedBuffer.Slice().SliceConvert<PositionVertex>();
- }
-
- /// <summary>
- /// Gets an array of currently deformed position and tangent vertices for this SpriteSkin.
- /// </summary>
- /// <returns>
- /// Returns a reference to the currently deformed position and tangent vertices. This is valid only for this calling frame.
- /// </returns>
- /// <exception cref="InvalidOperationException">
- /// Thrown when there are no currently deformed vertices or if the deformed vertices does not contain only
- /// position and tangent data. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
- /// </exception>
- internal NativeSlice<PositionTangentVertex> GetCurrentDeformedVertexPositionsAndTangents()
- {
- if (!m_IsValid)
- throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
-
- if (!sprite.HasVertexAttribute(VertexAttribute.Tangent))
- throw new InvalidOperationException("This SpriteSkin does not have deformed tangents");
- if (!sprite.HasVertexAttribute(VertexAttribute.Position))
- throw new InvalidOperationException("This SpriteSkin does not have deformed positions.");
-
- var deformedBuffer = GetCurrentDeformedVertices();
- return deformedBuffer.Slice().SliceConvert<PositionTangentVertex>();
- }
-
- /// <summary>
- /// Gets an enumerable to iterate through all deformed vertex positions of this SpriteSkin.
- /// </summary>
- /// <returns>Returns an IEnumerable to deformed vertex positions.</returns>
- /// <exception cref="InvalidOperationException">
- /// Thrown when there is no vertex positions or deformed vertices.
- /// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
- /// </exception>
- public IEnumerable<Vector3> GetDeformedVertexPositionData()
- {
- if (!m_IsValid)
- throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
-
- var hasPosition = sprite.HasVertexAttribute(VertexAttribute.Position);
- if (!hasPosition)
- throw new InvalidOperationException("Sprite does not have vertex position data.");
-
- var rawBuffer = GetCurrentDeformedVertices();
- var rawSlice = rawBuffer.Slice(sprite.GetVertexStreamOffset(VertexAttribute.Position));
- return new NativeCustomSliceEnumerator<Vector3>(rawSlice, sprite.GetVertexCount(), sprite.GetVertexStreamSize());
- }
-
- /// <summary>
- /// Gets an enumerable to iterate through all deformed vertex tangents of this SpriteSkin.
- /// </summary>
- /// <returns>Returns an IEnumerable to deformed vertex tangents.</returns>
- /// <exception cref="InvalidOperationException">
- /// Thrown when there is no vertex tangents or deformed vertices.
- /// HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.
- /// </exception>
- public IEnumerable<Vector4> GetDeformedVertexTangentData()
- {
- if (!m_IsValid)
- throw new InvalidOperationException("The SpriteSkin deformation is not valid.");
-
- var hasTangent = sprite.HasVertexAttribute(VertexAttribute.Tangent);
- if (!hasTangent)
- throw new InvalidOperationException("Sprite does not have vertex tangent data.");
-
- var rawBuffer = GetCurrentDeformedVertices();
- var rawSlice = rawBuffer.Slice(sprite.GetVertexStreamOffset(VertexAttribute.Tangent));
- return new NativeCustomSliceEnumerator<Vector4>(rawSlice, sprite.GetVertexCount(), sprite.GetVertexStreamSize());
- }
-
- void OnDisable()
- {
- DeactivateSkinning();
- BufferManager.instance.ReturnBuffer(GetInstanceID());
- OnDisableBatch();
- }
-
- /// <summary>
- /// Used by the animation clip preview window.
- /// Recommended to not use outside of this purpose.
- /// </summary>
- public void OnPreviewUpdate()
- {
- #if UNITY_EDITOR
- if(IsInGUIUpdateLoop())
- Deform();
- #endif
- }
-
- static bool IsInGUIUpdateLoop() => Event.current != null;
-
- void Deform()
- {
- CacheCurrentSprite(m_AutoRebind);
- if (isValid && this.enabled && (this.alwaysUpdate || this.spriteRenderer.isVisible))
- {
- var transformHash = SpriteSkinUtility.CalculateTransformHash(this);
- var spriteVertexCount = sprite.GetVertexStreamSize() * sprite.GetVertexCount();
- if (spriteVertexCount > 0 && m_TransformsHash != transformHash)
- {
- var inputVertices = GetDeformedVertices(spriteVertexCount);
- SpriteSkinUtility.Deform(sprite, gameObject.transform.worldToLocalMatrix, boneTransforms, inputVertices.array);
- SpriteSkinUtility.UpdateBounds(this, inputVertices.array);
- InternalEngineBridge.SetDeformableBuffer(spriteRenderer, inputVertices.array);
- m_TransformsHash = transformHash;
- m_CurrentDeformSprite = GetSpriteInstanceID();
- }
- }
- else if(!InternalEngineBridge.IsUsingDeformableBuffer(spriteRenderer, IntPtr.Zero))
- {
- DeactivateSkinning();
- }
- }
-
- void CacheCurrentSprite(bool rebind)
- {
- if (m_CurrentDeformSprite != GetSpriteInstanceID())
- {
- using (Profiling.cacheCurrentSprite.Auto())
- {
- DeactivateSkinning();
- m_CurrentDeformSprite = GetSpriteInstanceID();
- if (rebind && m_CurrentDeformSprite > 0 && rootBone != null)
- {
- if (!GetSpriteBonesTransforms(this, out var transforms))
- Debug.LogWarning($"Rebind failed for {name}. Could not find all bones required by the Sprite: {sprite.name}.");
- boneTransforms = transforms;
- }
- UpdateSpriteDeform();
- CacheValidFlag();
- m_TransformsHash = 0;
- }
- }
- }
-
- void UpdateSpriteDeform()
- {
- if (sprite == null)
- {
- m_SpriteUVs = NativeCustomSlice<Vector2>.Default();
- m_SpriteVertices = NativeCustomSlice<Vector3>.Default();
- m_SpriteTangents = NativeCustomSlice<Vector4>.Default();
- m_SpriteBoneWeights = NativeCustomSlice<BoneWeight>.Default();
- m_SpriteBindPoses = NativeCustomSlice<Matrix4x4>.Default();
- m_SpriteHasTangents = false;
- m_SpriteVertexStreamSize = 0;
- m_SpriteVertexCount = 0;
- m_SpriteTangentVertexOffset = 0;
- }
- else
- {
- m_SpriteUVs = new NativeCustomSlice<Vector2>(sprite.GetVertexAttribute<Vector2>(VertexAttribute.TexCoord0));
- m_SpriteVertices = new NativeCustomSlice<Vector3>(sprite.GetVertexAttribute<Vector3>(VertexAttribute.Position));
- m_SpriteTangents = new NativeCustomSlice<Vector4>(sprite.GetVertexAttribute<Vector4>(VertexAttribute.Tangent));
- m_SpriteBoneWeights = new NativeCustomSlice<BoneWeight>(sprite.GetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight));
- m_SpriteBindPoses = new NativeCustomSlice<Matrix4x4>(sprite.GetBindPoses());
- m_SpriteHasTangents = sprite.HasVertexAttribute(VertexAttribute.Tangent);
- m_SpriteVertexStreamSize = sprite.GetVertexStreamSize();
- m_SpriteVertexCount = sprite.GetVertexCount();
- m_SpriteTangentVertexOffset = sprite.GetVertexStreamOffset(VertexAttribute.Tangent);
- }
- SpriteSkinComposite.instance.CopyToSpriteSkinData(this);
- }
-
- internal void CopyToSpriteSkinData(ref SpriteSkinData data, int spriteSkinIndex)
- {
- CacheBoneTransformIds();
- CacheCurrentSprite(m_AutoRebind);
-
- data.vertices = m_SpriteVertices;
- data.boneWeights = m_SpriteBoneWeights;
- data.bindPoses = m_SpriteBindPoses;
- data.tangents = m_SpriteTangents;
- data.hasTangents = m_SpriteHasTangents;
- data.spriteVertexStreamSize = m_SpriteVertexStreamSize;
- data.spriteVertexCount = m_SpriteVertexCount;
- data.tangentVertexOffset = m_SpriteTangentVertexOffset;
- data.transformId = m_TransformId;
- data.boneTransformId = m_BoneTransformIdNativeSlice;
- m_DataIndex = spriteSkinIndex;
- }
-
- internal bool NeedUpdateCompositeCache()
- {
- unsafe
- {
- var iptr = new IntPtr(sprite.GetVertexAttribute<Vector2>(VertexAttribute.TexCoord0).GetUnsafeReadOnlyPtr());
- var rs = m_SpriteUVs.data != iptr;
- if (rs)
- {
- UpdateSpriteDeform();
- }
- return rs;
- }
- }
-
- void CacheHierarchy()
- {
- using (Profiling.cacheHierarchy.Auto())
- {
- m_HierarchyCache.Clear();
- if (rootBone == null || !m_AutoRebind)
- return;
-
- m_HierarchyCache.EnsureCapacity(rootBone.hierarchyCount);
- CacheChildren(rootBone, m_HierarchyCache);
-
- foreach (var entry in m_HierarchyCache)
- {
- if (entry.Value.Count == 1)
- continue;
- var count = entry.Value.Count;
- for (var i = 0; i < count; ++i)
- {
- var transformEntry = entry.Value[i];
- transformEntry.fullName = GenerateTransformPath(rootBone, transformEntry.transform);
- entry.Value[i] = transformEntry;
- }
- }
- }
- }
-
- static void CacheChildren(Transform current, Dictionary<int, List<TransformData>> cache)
- {
- var nameHash = current.name.GetHashCode();
- var entry = new TransformData()
- {
- fullName = String.Empty,
- transform = current
- };
- if (cache.ContainsKey(nameHash))
- cache[nameHash].Add(entry);
- else
- cache.Add(nameHash, new List<TransformData>(1) { entry });
-
- for (var i = 0; i < current.childCount; ++i)
- CacheChildren(current.GetChild(i), cache);
- }
-
- static string GenerateTransformPath(Transform rootBone, Transform child)
- {
- var path = child.name;
- if (child == rootBone)
- return path;
- var parent = child.parent;
- do
- {
- path = parent.name + "/" + path;
- parent = parent.parent;
- }
- while (parent != rootBone && parent != null);
- return path;
- }
-
- internal static bool GetSpriteBonesTransforms(SpriteSkin spriteSkin, out Transform[] outTransform)
- {
- var rootBone = spriteSkin.rootBone;
- var spriteBones = spriteSkin.sprite.GetBones();
-
- if(rootBone == null)
- throw new ArgumentException("rootBone parameter cannot be null");
- if(spriteBones == null)
- throw new ArgumentException("spriteBones parameter cannot be null");
-
- outTransform = new Transform[spriteBones.Length];
-
- var boneObjects = rootBone.GetComponentsInChildren<Bone>();
- if (boneObjects != null && boneObjects.Length >= spriteBones.Length)
- {
- using (Profiling.getSpriteBonesTransformFromGuid.Auto())
- {
- var i = 0;
- for (; i < spriteBones.Length; ++i)
- {
- var boneHash = spriteBones[i].guid;
- var boneTransform = Array.Find(boneObjects, x => (x.guid == boneHash));
- if (boneTransform == null)
- break;
-
- outTransform[i] = boneTransform.transform;
- }
- if (i >= spriteBones.Length)
- return true;
- }
- }
-
- var hierarchyCache = spriteSkin.m_HierarchyCache;
- if (hierarchyCache.Count == 0)
- spriteSkin.CacheHierarchy();
-
- // If unable to successfully map via guid, fall back to path
- return GetSpriteBonesTransformFromPath(spriteBones, hierarchyCache, outTransform);
- }
-
- static bool GetSpriteBonesTransformFromPath(SpriteBone[] spriteBones, Dictionary<int, List<TransformData>> hierarchyCache, Transform[] outNewBoneTransform)
- {
- using (Profiling.getSpriteBonesTransformFromPath.Auto())
- {
- string[] bonePath = null;
- var foundBones = true;
- for (var i = 0; i < spriteBones.Length; ++i)
- {
- var nameHash = spriteBones[i].name.GetHashCode();
- if (!hierarchyCache.TryGetValue(nameHash, out var children))
- {
- outNewBoneTransform[i] = null;
- foundBones = false;
- continue;
- }
-
- if (children.Count == 1)
- outNewBoneTransform[i] = children[0].transform;
- else
- {
- if (bonePath == null)
- bonePath = new string[spriteBones.Length];
- if (bonePath[i] == null)
- CalculateBoneTransformsPath(i, spriteBones, bonePath);
-
- var m = 0;
- for (; m < children.Count; ++m)
- {
- if (children[m].fullName.Contains(bonePath[i]))
- {
- outNewBoneTransform[i] = children[m].transform;
- break;
- }
- }
- if (m >= children.Count)
- {
- outNewBoneTransform[i] = null;
- foundBones = false;
- }
- }
- }
-
- return foundBones;
- }
- }
-
- static void CalculateBoneTransformsPath(int index, SpriteBone[] spriteBones, string[] paths)
- {
- var spriteBone = spriteBones[index];
- var parentId = spriteBone.parentId;
- var bonePath = spriteBone.name;
- if (parentId != -1)
- {
- if (paths[parentId] == null)
- CalculateBoneTransformsPath(spriteBone.parentId, spriteBones, paths);
- paths[index] = $"{paths[parentId]}/{bonePath}";
- }
- else
- paths[index] = bonePath;
- }
-
- internal void DeactivateSkinning()
- {
- var currentSprite = spriteRenderer.sprite;
- if (currentSprite != null)
- InternalEngineBridge.SetLocalAABB(spriteRenderer, currentSprite.bounds);
-
- spriteRenderer.DeactivateDeformableBuffer();
- m_TransformsHash = 0;
- }
-
- internal void ResetSprite()
- {
- m_CurrentDeformSprite = 0;
- CacheValidFlag();
- }
- }
- }
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