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UnityClassRegistration.cpp 11KB

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  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_AndroidJNI();
  8. RegisterModule_AndroidJNI();
  9. void RegisterModule_Animation();
  10. RegisterModule_Animation();
  11. void RegisterModule_Audio();
  12. RegisterModule_Audio();
  13. void RegisterModule_IMGUI();
  14. RegisterModule_IMGUI();
  15. void RegisterModule_ImageConversion();
  16. RegisterModule_ImageConversion();
  17. void RegisterModule_InputLegacy();
  18. RegisterModule_InputLegacy();
  19. void RegisterModule_JSONSerialize();
  20. RegisterModule_JSONSerialize();
  21. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  22. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  23. void RegisterModule_ScreenCapture();
  24. RegisterModule_ScreenCapture();
  25. void RegisterModule_TLS();
  26. RegisterModule_TLS();
  27. void RegisterModule_TextRendering();
  28. RegisterModule_TextRendering();
  29. void RegisterModule_TextCoreFontEngine();
  30. RegisterModule_TextCoreFontEngine();
  31. void RegisterModule_TextCoreTextEngine();
  32. RegisterModule_TextCoreTextEngine();
  33. void RegisterModule_UI();
  34. RegisterModule_UI();
  35. void RegisterModule_UIElements();
  36. RegisterModule_UIElements();
  37. void RegisterModule_UnityWebRequest();
  38. RegisterModule_UnityWebRequest();
  39. }
  40. template <typename T> void RegisterUnityClass(const char*);
  41. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  42. void InvokeRegisterStaticallyLinkedModuleClasses()
  43. {
  44. // Do nothing (we're in stripping mode)
  45. }
  46. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  47. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  48. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  49. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  50. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  51. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  52. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  53. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  54. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  55. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  56. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  57. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  58. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  59. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  60. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  61. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  62. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  63. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  64. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  65. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  66. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  67. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  68. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  69. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  70. class Light; template <> void RegisterUnityClass<Light>(const char*);
  71. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  72. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  73. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  74. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  75. class Material; template <> void RegisterUnityClass<Material>(const char*);
  76. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  77. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  78. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  79. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  80. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  81. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  82. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  83. class Object; template <> void RegisterUnityClass<Object>(const char*);
  84. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  85. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  86. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  87. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  88. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  89. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  90. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  91. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  92. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  93. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  94. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  95. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  96. class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
  97. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  98. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  99. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  100. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  101. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  102. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  103. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  104. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  105. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  106. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  107. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  108. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  109. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  110. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  111. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  112. void RegisterAllClasses()
  113. {
  114. void RegisterBuiltinTypes();
  115. RegisterBuiltinTypes();
  116. //Total: 66 non stripped classes
  117. //0. Animator
  118. RegisterUnityClass<Animator>("Animation");
  119. //1. AnimatorController
  120. RegisterUnityClass<AnimatorController>("Animation");
  121. //2. AnimatorOverrideController
  122. RegisterUnityClass<AnimatorOverrideController>("Animation");
  123. //3. RuntimeAnimatorController
  124. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  125. //4. AudioBehaviour
  126. RegisterUnityClass<AudioBehaviour>("Audio");
  127. //5. AudioClip
  128. RegisterUnityClass<AudioClip>("Audio");
  129. //6. AudioListener
  130. RegisterUnityClass<AudioListener>("Audio");
  131. //7. AudioManager
  132. RegisterUnityClass<AudioManager>("Audio");
  133. //8. SampleClip
  134. RegisterUnityClass<SampleClip>("Audio");
  135. //9. Behaviour
  136. RegisterUnityClass<Behaviour>("Core");
  137. //10. BuildSettings
  138. RegisterUnityClass<BuildSettings>("Core");
  139. //11. Camera
  140. RegisterUnityClass<Camera>("Core");
  141. //12. Component
  142. RegisterUnityClass<Unity::Component>("Core");
  143. //13. ComputeShader
  144. RegisterUnityClass<ComputeShader>("Core");
  145. //14. Cubemap
  146. RegisterUnityClass<Cubemap>("Core");
  147. //15. CubemapArray
  148. RegisterUnityClass<CubemapArray>("Core");
  149. //16. DelayedCallManager
  150. RegisterUnityClass<DelayedCallManager>("Core");
  151. //17. EditorExtension
  152. RegisterUnityClass<EditorExtension>("Core");
  153. //18. GameManager
  154. RegisterUnityClass<GameManager>("Core");
  155. //19. GameObject
  156. RegisterUnityClass<GameObject>("Core");
  157. //20. GlobalGameManager
  158. RegisterUnityClass<GlobalGameManager>("Core");
  159. //21. GraphicsSettings
  160. RegisterUnityClass<GraphicsSettings>("Core");
  161. //22. InputManager
  162. RegisterUnityClass<InputManager>("Core");
  163. //23. LevelGameManager
  164. RegisterUnityClass<LevelGameManager>("Core");
  165. //24. Light
  166. RegisterUnityClass<Light>("Core");
  167. //25. LightProbes
  168. RegisterUnityClass<LightProbes>("Core");
  169. //26. LightingSettings
  170. RegisterUnityClass<LightingSettings>("Core");
  171. //27. LightmapSettings
  172. RegisterUnityClass<LightmapSettings>("Core");
  173. //28. LowerResBlitTexture
  174. RegisterUnityClass<LowerResBlitTexture>("Core");
  175. //29. Material
  176. RegisterUnityClass<Material>("Core");
  177. //30. Mesh
  178. RegisterUnityClass<Mesh>("Core");
  179. //31. MeshFilter
  180. RegisterUnityClass<MeshFilter>("Core");
  181. //32. MeshRenderer
  182. RegisterUnityClass<MeshRenderer>("Core");
  183. //33. MonoBehaviour
  184. RegisterUnityClass<MonoBehaviour>("Core");
  185. //34. MonoManager
  186. RegisterUnityClass<MonoManager>("Core");
  187. //35. MonoScript
  188. RegisterUnityClass<MonoScript>("Core");
  189. //36. NamedObject
  190. RegisterUnityClass<NamedObject>("Core");
  191. //37. Object
  192. //Skipping Object
  193. //38. PlayerSettings
  194. RegisterUnityClass<PlayerSettings>("Core");
  195. //39. PreloadData
  196. RegisterUnityClass<PreloadData>("Core");
  197. //40. QualitySettings
  198. RegisterUnityClass<QualitySettings>("Core");
  199. //41. RectTransform
  200. RegisterUnityClass<UI::RectTransform>("Core");
  201. //42. ReflectionProbe
  202. RegisterUnityClass<ReflectionProbe>("Core");
  203. //43. RenderSettings
  204. RegisterUnityClass<RenderSettings>("Core");
  205. //44. RenderTexture
  206. RegisterUnityClass<RenderTexture>("Core");
  207. //45. Renderer
  208. RegisterUnityClass<Renderer>("Core");
  209. //46. ResourceManager
  210. RegisterUnityClass<ResourceManager>("Core");
  211. //47. RuntimeInitializeOnLoadManager
  212. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  213. //48. Shader
  214. RegisterUnityClass<Shader>("Core");
  215. //49. ShaderNameRegistry
  216. RegisterUnityClass<ShaderNameRegistry>("Core");
  217. //50. SortingGroup
  218. RegisterUnityClass<SortingGroup>("Core");
  219. //51. Sprite
  220. RegisterUnityClass<Sprite>("Core");
  221. //52. SpriteAtlas
  222. RegisterUnityClass<SpriteAtlas>("Core");
  223. //53. SpriteRenderer
  224. RegisterUnityClass<SpriteRenderer>("Core");
  225. //54. TagManager
  226. RegisterUnityClass<TagManager>("Core");
  227. //55. TextAsset
  228. RegisterUnityClass<TextAsset>("Core");
  229. //56. Texture
  230. RegisterUnityClass<Texture>("Core");
  231. //57. Texture2D
  232. RegisterUnityClass<Texture2D>("Core");
  233. //58. Texture2DArray
  234. RegisterUnityClass<Texture2DArray>("Core");
  235. //59. Texture3D
  236. RegisterUnityClass<Texture3D>("Core");
  237. //60. TimeManager
  238. RegisterUnityClass<TimeManager>("Core");
  239. //61. Transform
  240. RegisterUnityClass<Transform>("Core");
  241. //62. Font
  242. RegisterUnityClass<TextRendering::Font>("TextRendering");
  243. //63. Canvas
  244. RegisterUnityClass<UI::Canvas>("UI");
  245. //64. CanvasGroup
  246. RegisterUnityClass<UI::CanvasGroup>("UI");
  247. //65. CanvasRenderer
  248. RegisterUnityClass<UI::CanvasRenderer>("UI");
  249. }