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AssetImportWorker1-prev.log 8.6KB

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  1. Using pre-set license
  2. Built from '2021.3/staging' branch; Version is '2021.3.18f1 (3129e69bc0c7) revision 3221990'; Using compiler version '192829333'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\2021.3.18f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/BIFENG
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 61191
  18. Successfully changed project path to: D:/BIFENG
  19. D:/BIFENG
  20. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  21. "memorysetup-bucket-allocator-granularity=16"
  22. "memorysetup-bucket-allocator-bucket-count=8"
  23. "memorysetup-bucket-allocator-block-size=33554432"
  24. "memorysetup-bucket-allocator-block-count=8"
  25. "memorysetup-main-allocator-block-size=16777216"
  26. "memorysetup-thread-allocator-block-size=16777216"
  27. "memorysetup-gfx-main-allocator-block-size=16777216"
  28. "memorysetup-gfx-thread-allocator-block-size=16777216"
  29. "memorysetup-cache-allocator-block-size=4194304"
  30. "memorysetup-typetree-allocator-block-size=2097152"
  31. "memorysetup-profiler-bucket-allocator-granularity=16"
  32. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  33. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  34. "memorysetup-profiler-bucket-allocator-block-count=8"
  35. "memorysetup-profiler-allocator-block-size=16777216"
  36. "memorysetup-profiler-editor-allocator-block-size=1048576"
  37. "memorysetup-temp-allocator-size-main=16777216"
  38. "memorysetup-job-temp-allocator-block-size=2097152"
  39. "memorysetup-job-temp-allocator-block-size-background=1048576"
  40. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  41. "memorysetup-temp-allocator-size-background-worker=32768"
  42. "memorysetup-temp-allocator-size-job-worker=262144"
  43. "memorysetup-temp-allocator-size-preload-manager=33554432"
  44. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  45. "memorysetup-temp-allocator-size-audio-worker=65536"
  46. "memorysetup-temp-allocator-size-cloud-worker=32768"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-temp-allocator-size-gfx=262144"
  49. Player connection [49028] Host "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 2336948007 [EditorId] 2336948007 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
  50. Player connection [49028] Host "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 2336948007 [EditorId] 2336948007 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
  51. Refreshing native plugins compatible for Editor in 126.36 ms, found 4 plugins.
  52. Preloading 0 native plugins for Editor in 0.00 ms.
  53. Initialize engine version: 2021.3.18f1 (3129e69bc0c7)
  54. [Subsystems] Discovering subsystems at path D:/2021.3.18f1/Editor/Data/Resources/UnitySubsystems
  55. [Subsystems] Discovering subsystems at path D:/BIFENG/Assets
  56. GfxDevice: creating device client; threaded=0; jobified=0
  57. Direct3D:
  58. Version: Direct3D 11.0 [level 11.1]
  59. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  60. Vendor: NVIDIA
  61. VRAM: 7971 MB
  62. Driver: 31.0.15.3640
  63. Initialize mono
  64. Mono path[0] = 'D:/2021.3.18f1/Editor/Data/Managed'
  65. Mono path[1] = 'D:/2021.3.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  66. Mono config path = 'D:/2021.3.18f1/Editor/Data/MonoBleedingEdge/etc'
  67. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
  68. Begin MonoManager ReloadAssembly
  69. Registering precompiled unity dll's ...
  70. Register platform support module: D:/2021.3.18f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  71. Register platform support module: D:/2021.3.18f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  72. Register platform support module: D:/2021.3.18f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  73. Registered in 0.003514 seconds.
  74. Native extension for WindowsStandalone target not found
  75. [usbmuxd] Start listen thread
  76. [usbmuxd] Listen thread started
  77. Native extension for iOS target not found
  78. Native extension for Android target not found
  79. Android Extension - Scanning For ADB Devices 435 ms
  80. Refreshing native plugins compatible for Editor in 112.50 ms, found 4 plugins.
  81. Preloading 0 native plugins for Editor in 0.00 ms.
  82. Mono: successfully reloaded assembly
  83. - Completed reload, in 1.194 seconds
  84. Domain Reload Profiling:
  85. ReloadAssembly (1194ms)
  86. BeginReloadAssembly (89ms)
  87. ExecutionOrderSort (0ms)
  88. DisableScriptedObjects (0ms)
  89. BackupInstance (0ms)
  90. ReleaseScriptingObjects (0ms)
  91. CreateAndSetChildDomain (1ms)
  92. EndReloadAssembly (992ms)
  93. LoadAssemblies (90ms)
  94. RebuildTransferFunctionScriptingTraits (0ms)
  95. SetupTypeCache (120ms)
  96. ReleaseScriptCaches (0ms)
  97. RebuildScriptCaches (30ms)
  98. SetupLoadedEditorAssemblies (786ms)
  99. LogAssemblyErrors (0ms)
  100. InitializePlatformSupportModulesInManaged (522ms)
  101. SetLoadedEditorAssemblies (0ms)
  102. RefreshPlugins (113ms)
  103. BeforeProcessingInitializeOnLoad (1ms)
  104. ProcessInitializeOnLoadAttributes (97ms)
  105. ProcessInitializeOnLoadMethodAttributes (53ms)
  106. AfterProcessingInitializeOnLoad (0ms)
  107. EditorAssembliesLoaded (0ms)
  108. ExecutionOrderSort2 (0ms)
  109. AwakeInstancesAfterBackupRestoration (0ms)
  110. Platform modules already initialized, skipping
  111. Registering precompiled user dll's ...
  112. Registered in 0.008437 seconds.
  113. Begin MonoManager ReloadAssembly
  114. Symbol file LoadedFromMemory doesn't match image D:\BIFENG\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
  115. Symbol file LoadedFromMemory doesn't match image D:\BIFENG\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
  116. Native extension for WindowsStandalone target not found
  117. Native extension for iOS target not found
  118. Native extension for Android target not found
  119. Refreshing native plugins compatible for Editor in 111.18 ms, found 4 plugins.
  120. Preloading 0 native plugins for Editor in 0.00 ms.
  121. Mono: successfully reloaded assembly
  122. Package Manager log level set to [2]
  123. - Completed reload, in 1.315 seconds
  124. Domain Reload Profiling:
  125. ReloadAssembly (1316ms)
  126. BeginReloadAssembly (141ms)
  127. ExecutionOrderSort (0ms)
  128. DisableScriptedObjects (8ms)
  129. BackupInstance (0ms)
  130. ReleaseScriptingObjects (0ms)
  131. CreateAndSetChildDomain (21ms)
  132. EndReloadAssembly (1070ms)
  133. LoadAssemblies (129ms)
  134. RebuildTransferFunctionScriptingTraits (0ms)
  135. SetupTypeCache (265ms)
  136. ReleaseScriptCaches (1ms)
  137. RebuildScriptCaches (67ms)
  138. SetupLoadedEditorAssemblies (567ms)
  139. LogAssemblyErrors (0ms)
  140. InitializePlatformSupportModulesInManaged (36ms)
  141. SetLoadedEditorAssemblies (0ms)
  142. RefreshPlugins (111ms)
  143. BeforeProcessingInitializeOnLoad (108ms)
  144. ProcessInitializeOnLoadAttributes (264ms)
  145. ProcessInitializeOnLoadMethodAttributes (44ms)
  146. AfterProcessingInitializeOnLoad (3ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (12ms)
  150. Platform modules already initialized, skipping
  151. ========================================================================
  152. Worker process is ready to serve import requests
  153. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
  154. Refreshing native plugins compatible for Editor in 0.55 ms, found 4 plugins.
  155. Preloading 0 native plugins for Editor in 0.00 ms.
  156. Unloading 4286 Unused Serialized files (Serialized files now loaded: 0)
  157. Unloading 48 unused Assets / (30.2 KB). Loaded Objects now: 4744.
  158. Memory consumption went from 238.5 MB to 238.5 MB.
  159. Total: 2.561300 ms (FindLiveObjects: 0.206000 ms CreateObjectMapping: 0.224100 ms MarkObjects: 2.096300 ms DeleteObjects: 0.033700 ms)
  160. AssetImportParameters requested are different than current active one (requested -> active):
  161. custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
  162. custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
  163. custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
  164. custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
  165. custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
  166. custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
  167. custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
  168. custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
  169. custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->